img5Derek “Supreem” Brinkmann – Founder / CEO

Derek is a 12 year veteran of the game industry and a diehard fan of sandbox games. Derek joined the Ultima Online team in 2006 and became the lead engineer two years later. For the next four years he lead the game development team to success with both the Stygian Abyss and High Seas expansion packs.

img5Jeffrey “Miphon” Edwards – Executive Producer

Jeffrey brings a wealth of knowledge to the team from his experience as a community manager on Darkfall and his many years of being an integral part of the Ultima Online player community.


img5Kade Hafen – Programmer

Kade writes Javascript in his sleep. Luckily, he can write in other languages too, he just has to be awake for those.

img5Rachel White – Game Artist Intern

img5Andrew Boisvert – Junior Game Programmer

img5Matt Thomas – Programmer

Matt is a programming intern at Citadel Studios currently earning his degree in Computer Game Design at George Mason University. He’s got a fever, and the only cure is writing more lua.

img5Ben Phelps – Lead Game Designer

Ben has been a software engineer for 15 years and a gamer since birth. He’s excited to apply his knowledge and discipline toward working on Legends of Aria. Also, we promised him there would be cake and punch — that was a lie.

Community & Marketing

img5Liz Finnegan – Community Manager

Liz has an irrational love of food trucks and a much more rational love of talking to other gamers. She made the leap from game journalism to indie game marketing and community management in 2017, and only works on games that she wants to see succeed as a player.

Support & Operations

img5James “Grim” Hortenstine – Quality Assurance

James has no coding purpose, but he makes a mean panini.

img5Derrick Lewis – Project Manager

Derrick does a little bit of everything.


img5Rob Denton

As one of the two founders of Mythic Entertainment, he is responsible for creating one of the greatest online RPGs of all time, Dark Age of Camelot.

img5Eugene Evans

Experienced gaming executive with track record starting companies and building teams to imagine, create, launch and grow innovative digital products & services. Generalist with experience at bootstrap start-ups and large media companies with solid technical grounding.

img5Tim “Draconi” Cotten

Tim is a long-time veteran of the game development industry, getting his first start on the Ultima Online team in 2005. As a long time sandbox advocate and voice for creating dynamic content he was thrilled to lead a series of live events through his tenure and ultimately deliver the Stygian Abyss expansion pack.



Unity is a full suite of game development tools and multiplatform publishing methods – which means we can build solid games with great support across every device we can imagine.


LeaseWeb is a global Infrastructure-as-a-Service (IaaS) provider – offering customers on-demand, world-class hosting solutions to boost their business, cut IT costs and help them reach new goals.


Games require high standards on authentic sound design and emotional Soundtracks to fascinate gamers and draw them into the game’s world. That’s why we offer sound design with love for the detail and innovative, emotional soundtracks for: Games of all genres, Game Trailers, Mobile Game Apps

img5Origin PC

ORIGIN PC builds computers with the most custom options, the highest performance, and the best support in the industry.

img5Shipwright Studios

Shipwright aims to provide top-tier contract development services for all of your development needs. We can help you get your ship together.