Derek “Supreem” Brinkmann – Founder / CEO
Derek is a 12 year veteran of the game industry and a diehard fan of sandbox games. Derek joined the Ultima Online team in 2006 and became the lead engineer two years later. For the next four years he lead the game development team to success with both the Stygian Abyss and High Seas expansion packs.
Derrick Lewis – Project Manager
Jeffrey “Miphon” Edwards – Executive Producer
Jeffrey brings a wealth of knowledge to the team from his experience as a community manager on Darkfall and his many years of being an integral part of the Ultima Online player community.
Liz Finnegan – Community Manager
Liz has an irrational love of food trucks and a much more rational love of talking to other gamers. She made the leap from game journalism to indie game marketing and community management in 2017, and only works on games that she wants to see succeed as a player.
Kade Hafen – Programmer
James “Grim” Hortenstine – Quality Assurance
James has no coding purpose, but he makes a mean panini.
Rachel White – Game Artist Intern
Matt Thomas – Programmer
Matt is a programming intern at Citadel Studios currently earning his degree in Computer Game Design at George Mason University. He’s got a fever, and the only cure is writing more lua.
Ben Phelps – Lead Game Designer
Ben has been a software engineer for 15 years and a gamer since birth. He’s excited to apply his knowledge and discipline toward working on Legends of Aria. Also, we promised him there would be cake and punch — that was a lie.
Andrew Boisvert – Junior Game Programmer
Israel “streetshaman” Peak – Customer Support Director
Israel “streetshaman” Peak is obsessed with sneakers and mythology. An oddity of both savagery and sophistication, his tales of helming BioWare-Mythic overnight support for DAoC, WAR and UO are those of legend. A hybrid gamer/bartender, he knows how show good people a good time and how to show bad people the door.
As one of the two founders of Mythic Entertainment, he is responsible for creating one of the greatest online RPGs of all time, Dark Age of Camelot.
Experienced gaming executive with track record starting companies and building teams to imagine, create, launch and grow innovative digital products & services. Generalist with experience at bootstrap start-ups and large media companies with solid technical grounding.
Tim “Draconi” Cotten
Tim is a long-time veteran of the game development industry, getting his first start on the Ultima Online team in 2005. As a long time sandbox advocate and voice for creating dynamic content he was thrilled to lead a series of live events through his tenure and ultimately deliver the Stygian Abyss expansion pack.
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