Derek “Supreem” Brinkmann – Founder / CEO
Derek is a 12 year veteran of the game industry and a diehard fan of sandbox games. Derek joined the Ultima Online team in 2006 and became the lead engineer two years later. For the next four years he lead the game development team to success with both the Stygian Abyss and High Seas expansion packs.
Derrick “Citadel Rick” Lewis – Project Manager
Derrick likes to help his team get things done and has been working for software companies in a variety of roles since 2013. When he’s not obsessively organizing to-do lists or inventories, you’ll find him out motorcycling, running, or gaming.
Tiffany Nguyen – World Artist
Tiffany is a graduate of Computer Game Design at George Mason University. The only thing she loves more than 3D and Digital art is pizza.
Jeffrey “Miphon” Edwards – Executive Producer
Jeffrey brings a wealth of knowledge to the team from his experience as a community manager on Darkfall and his many years of being an integral part of the Ultima Online player community.
Liz Finnegan – Community Manager
Liz has an irrational love of food trucks and a much more rational love of talking to other gamers. She made the leap from game journalism to indie game marketing and community management in 2017, and only works on games that she wants to see succeed as a player.
Kade Hafen – Programmer
Isaac Ryou – Programmer
Isaac is an intern programmer, currently studying Computer Science at George Mason University. It is not possible to introduce him without using the words “Programming” and “Video Game.”
Brandon Taylor – Game Designer
Long time fan of sandboxes like Ultima Online and Darkfall, Brandon has a passion for the genre and for coding. His only goal is to make the things.
James “Grim” Hortenstine – Quality Assurance
James is the Swiss Army Knife of the team. If anyone needs a spare set of hands, he’s there. Officially, he’s both the QA team and the CS team.
Gregg “Zenroth” Williams – Programmer
Gregg spent years at Intel, where he helped create the next generation of CPU architecture, and went on to found Retromite, where he created and released games across multiple platforms. Working in the private server scene, he developed/led the staff for Angel Island, founded in 2004 by the long time UO veteran Adam Ant of Napa Valley fame.
Matt Thomas – Programmer
Matt is a programming intern at Citadel Studios currently earning his degree in Computer Game Design at George Mason University. He’s got a fever, and the only cure is writing more lua.
Ben Phelps – Game Designer
Ben has been a software engineer for 15 years and a gamer since birth. He’s excited to apply his knowledge and discipline toward working on Legends of Aria. Also, we promised him there would be cake and punch — that was a lie.
Israel “streetshaman” Peak – Customer Support Director
Israel “streetshaman” Peak is obsessed with sneakers and mythology. An oddity of both savagery and sophistication, his tales of helming BioWare-Mythic overnight support for DAoC, WAR and UO are those of legend. A hybrid gamer/bartender, he knows how show good people a good time and how to show bad people the door.
Joseph Nicolia – Customer Support
Joseph is a human resident of the planet Earth with over 20 years experience creating things, documenting things, testing things, fixing things and helping other people fix things (and create things, document things, and test things). He also makes paintings and is probably a dog whisperer.
Adrian Nolan – Customer Support Representative
Adrian is a lifelong gamer, storyteller, and all around general Renaissance man. You can often find him around the virtual fire sharing tales of his time in Ultima Online as a Counselor and Seer, or regaling us with tales of his adventures in the wilds of many other worlds.
Samantha Rupnow – Customer Support
As one of the two founders of Mythic Entertainment, he is responsible for creating one of the greatest online RPGs of all time, Dark Age of Camelot.
Experienced gaming executive with track record starting companies and building teams to imagine, create, launch and grow innovative digital products & services. Generalist with experience at bootstrap start-ups and large media companies with solid technical grounding.
Tim “Draconi” Cotten
Tim is a long-time veteran of the game development industry, getting his first start on the Ultima Online team in 2005. As a long time sandbox advocate and voice for creating dynamic content he was thrilled to lead a series of live events through his tenure and ultimately deliver the Stygian Abyss expansion pack.
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