Team

Our Team

img5Derek “Supreem” Brinkmann – Founder / CEO

Derek is a 12 year veteran of the game industry and a diehard fan of sandbox games. Derek joined the Ultima Online team in 2006 and became the lead engineer two years later. For the next four years he lead the game development team to success with both the Stygian Abyss and High Seas expansion packs.

img5Austin Fain – World Artist

Austin is a graduate of the Computer Game Design program at George Mason University. He surgically attached a computer mouse to his finger because he loves making games. He uses this mouse in his role as a 3D world artist.

img5James “Grim” Hortenstine – QA/CS

James is the Swiss Army Knife of the team. If anyone needs a spare set of hands, he’s there. Officially, he’s both the QA team and the CS team.

img5Matt Thomas – Programmer

Matt is a programming intern at Citadel Studios currently earning his degree in Computer Game Design at George Mason University. He’s got a fever, and the only cure is writing more lua.

img5Gregg “Zenroth” Williams – Programmer

Gregg spent years at Intel, where he helped create the next generation of CPU architecture, and went on to found Retromite, where he created and released games across multiple platforms. Working in the private server scene, he developed/led the staff for Angel Island, founded in 2004 by the long time UO veteran Adam Ant of Napa Valley fame.

img5Jeffrey “Miphon” Edwards – Executive Producer

Jeffrey brings a wealth of knowledge to the team from his experience as a community manager on Darkfall and his many years of being an integral part of the Ultima Online player community.

img5Kade Hafen – Programmer

Kade writes Javascript in his sleep. Luckily, he can write in other languages too, he just has to be awake for those.

img5Tiffany Nguyen – World Artist

Tiffany is a graduate of Computer Game Design at George Mason University. The only thing she loves more than 3D and Digital art is pizza.

img5Israel Peak – QA/CS Lead

Advisors

img5Rob Denton

As one of the two founders of Mythic Entertainment, he is responsible for creating one of the greatest online RPGs of all time, Dark Age of Camelot.

img5Eugene Evans

Experienced gaming executive with track record starting companies and building teams to imagine, create, launch and grow innovative digital products & services. Generalist with experience at bootstrap start-ups and large media companies with solid technical grounding.

img5Tim “Draconi” Cotten

Tim is a long-time veteran of the game development industry, getting his first start on the Ultima Online team in 2005. As a long time sandbox advocate and voice for creating dynamic content he was thrilled to lead a series of live events through his tenure and ultimately deliver the Stygian Abyss expansion pack.

Partners

img5Unity

Unity is a full suite of game development tools and multiplatform publishing methods – which means we can build solid games with great support across every device we can imagine.

img5Leaseweb

LeaseWeb is a global Infrastructure-as-a-Service (IaaS) provider – offering customers on-demand, world-class hosting solutions to boost their business, cut IT costs and help them reach new goals.

img5Syndrone

Games require high standards on authentic sound design and emotional Soundtracks to fascinate gamers and draw them into the game’s world. That’s why we offer sound design with love for the detail and innovative, emotional soundtracks for: Games of all genres, Game Trailers, Mobile Game Apps

img5Origin PC

ORIGIN PC builds computers with the most custom options, the highest performance, and the best support in the industry.

img5Shipwright Studios

Shipwright aims to provide top-tier contract development services for all of your development needs. We can help you get your ship together.