Derek “Supreem” Brinkmann – Founder / CEO
Derek is a 12 year veteran of the game industry and a diehard fan of sandbox games. Derek joined the Ultima Online team in 2006 and became the lead engineer two years later. For the next four years he lead the game development team to success with both the Stygian Abyss and High Seas expansion packs.
Bruce “Logrus” Bonnick – Systems Designer
Bruce is a rabid fan of Ultima Online and hardcore pvper. He joined the UO team for a few years to help with the Stygian Abyss expansion pack and PVP combat balance. His addiction to numbers and spreadsheets is both frightening and insanely valuable.
Austin Fain – World Artist
Austin is a graduate of the Computer Game Design program at George Mason University.He surgically attached a computer mouse to his finger because he loves making games. He uses this mouse in his role as a 3D world artist.
Daniel Burnell – Programmer
Dan has been with the team since the Kickstarter. He is a rising star coder with an innate ability to write interesting quests and dialog. That makes him the unicorn of indie game development.
Tim “Draconi” Cotten – Founder / Creative Director
Tim is a long-time veteran of the game development industry, getting his first start on the Ultima Online team in 2005. As a long time sandbox advocate and voice for creating dynamic content he was thrilled to lead a series of live events through his tenure and ultimately deliver the Stygian Abyss expansion pack.
Jeffrey “Miphon” Edwards – Producer
Jeffrey brings a wealth of knowledge to the team from his experience as a community manager on Darkfall and his many years of being an intricate part of the Ultima Online player community.
Tiffany Nguyen – World Artist
Tiffany is a graduate of Computer Game Design at George Mason University. The only thing she loves more than 3D and Digital art is pizza.
Kade Hafen – Programmer
As one of the two founders of Mythic Entertainment, he is responsible for creating one of the greatest online RPGs of all time, Dark Age of Camelot.
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