Our Team

img5Derek “Supreem” Brinkmann – Founder / CEO

Derek is a 12 year veteran of the game industry and a diehard fan of sandbox games. Derek joined the Ultima Online team in 2006 and became the lead engineer two years later. For the next four years he lead the game development team to success with both the Stygian Abyss and High Seas expansion packs.

img5Austin Fain – World Artist

Austin is a graduate of the Computer Game Design program at George Mason University.He surgically attached a computer mouse to his finger because he loves making games. He uses this mouse in his role as a 3D world artist.

img5Kade Hafen – Programmer

Kade writes Javascript in his sleep. Luckily, he can write in other languages too, he just has to be awake for those.

img5Tim “Draconi” Cotten – Founder / Creative Director

Tim is a long-time veteran of the game development industry, getting his first start on the Ultima Online team in 2005. As a long time sandbox advocate and voice for creating dynamic content he was thrilled to lead a series of live events through his tenure and ultimately deliver the Stygian Abyss expansion pack.

img5Jeffrey “Miphon” Edwards – Producer

Jeffrey brings a wealth of knowledge to the team from his experience as a community manager on Darkfall and his many years of being an intricate part of the Ultima Online player community.

img5Tiffany Nguyen – World Artist

Tiffany is a graduate of Computer Game Design at George Mason University. The only thing she loves more than 3D and Digital art is pizza.


img5Rob Denton

As one of the two founders of Mythic Entertainment, he is responsible for creating one of the greatest online RPGs of all time, Dark Age of Camelot.

img5Eugene Evans

Experienced gaming executive with track record starting companies and building teams to imagine, create, launch and grow innovative digital products & services. Generalist with experience at bootstrap start-up’s and large media companies with solid technical grounding.



Unity is a full suite of game development tools and multiplatform publishing methods – which means we can build solid games with great support across every device we can imagine.


LeaseWeb is a global Infrastructure-as-a-Service (IaaS) provider – offering customers on-demand, world-class hosting solutions to boost their business, cut IT costs and help them reach new goals.


Games require high standards on authentic sound design and emotional Soundtracks to fascinate gamers and draw them into the game’s world. Thats why we offer sound design with love for the detail and innovative, emotional soundtracks for: Games of all genres, Game Trailers, Mobile Game Apps