Our Team

img5Derek “Supreem” Brinkmann – Founder / CEO

Derek is a 10 year veteran of the game industry and a diehard fan of sandbox games. Derek joined the Ultima Online team in 2006 and became the lead engineer two years later. For the next four years he lead the game development team to success with both the Stygian Abyss and High Seas expansion packs.

img5Bruce “Logrus” Bonnick – Systems Designer

Bruce is a rabid fan of Ultima Online and hardcore pvper. He joined the UO team for a few years to help with the Stygian Abyss expansion pack and PVP combat balance. His addiction to numbers and spreadsheets is both frightening and insanely valuable.

img5Chip Burden – Sound Designer

Chip has taught Audio classes at both American University and The Art Institutes for many years. Not only is he a hardcore gamer but the only person we know that can make us feel bad when we hear a bear die.

img5Austin Fain – World Artist

Austin is a graduate of the Computer Game Design program at George Mason University.He surgically attached a computer mouse to his finger because he loves making games. He uses this mouse in his role as a 3D world artist.

img5Daniel Cloth – Animator

Daniel is a graduate of the Computer Game Design program at George Mason University and has worked as an animator on Shadowgate. He believes that the road to success cannot be traversed without a walk cycle.

img5Matt Lara – Concept Artist

Born in Hawai’i and raised in Las Vegas, Matt spent most of his time involved with art and music. A studio arts major from Cal State Long Beach, Matt is pursuing a career as an illustrator/concept artist. All while working from a beanbag chair, because that’s how he chooses to live his life.

img5Michael Eichstedt – Music Composer

Michael Eichstedt is an Audio Engineer/Music Producer with the passion for the recording arts. He attends The Art Institute of Washington where he will graduate with a BFA in Audio Production.

img5Tim “Draconi” Cotten – Founder / Creative Director

Tim is a long-time veteran of the game development industry, getting his first start on the Ultima Online team in 2005. As a long time sandbox advocate and voice for creating dynamic content he was thrilled to lead a series of live events through his tenure and ultimately deliver the Stygian Abyss expansion pack.

img5Alex Yaeger – User Interface Designer

Alex is an incredibly talented illustrator and graphic designer with a wide range of experience.

img5Henry Alfonzo – Technical Artist

Henry Alfonzo joined the Mythic Entertainment for a few years where he worked on Warhammer Online: Age of Reckoning as 3D artist and technical artist. Henry has great understanding of the technical underbelly of character pipelines as well as a wide range of experience in graphic design.

img5Tiffany Nguyen – World Artist

Tiffany is a student at George Mason University and is majoring in Computer Game Design. The only thing she loves more than 3D and Digital art is pizza.

img5Jim Shea – System Designer

Jim’s spent the last decade climbing the corporate ladder by day and playing computer games into the early hours of each night. Fortunately for him, Citadel gives him the opportunity to practice his expertise in both business and a true passion of his, online gaming.

img5Aimee Jarboe – Community Manager

Aimee is an all around general badass.

img5Chrissay Brinkmann – Community Manager

From game designer on Ultima Online and Warhammer: Age of Reckoning to community manager for Eve Online, Chrissay has certainly left her mark on the game industry.


img5Rob Denton

As one of the two founders of Mythic Entertainment, he is responsible for creating one of the greatest online RPGs of all time, Dark Age of Camelot.



Unity is a full suite of game development tools and multiplatform publishing methods – which means we can build solid games with great support across every device we can imagine.