Derek “Supreem” Brinkmann – Founder / CEO
Derek is a 12 year veteran of the game industry and a diehard fan of sandbox games. Derek joined the Ultima Online team in 2006 and became the lead engineer two years later. For the next four years he lead the game development team to success with both the Stygian Abyss and High Seas expansion packs.
Austin Fain – World Artist
Austin is a graduate of the Computer Game Design program at George Mason University. He surgically attached a computer mouse to his finger because he loves making games. He uses this mouse in his role as a 3D world artist.
James “Grim” Hortenstine – QA/CS
James is the Swiss Army Knife of the team. If anyone needs a spare set of hands, he’s there. Officially, he’s both the QA team and the CS team.
Matt Thomas – Programmer
Matt is a programming intern at Citadel Studios currently earning his degree in Computer Game Design at George Mason University. He’s got a fever, and the only cure is writing more lua.
Gregg “Zenroth” Williams – Programmer
Gregg spent years at Intel, where he helped create the next generation of CPU architecture, and went on to found Retromite, where he created and released games across multiple platforms. Working in the private server scene, he developed/led the staff for Angel Island, founded in 2004 by the long time UO veteran Adam Ant of Napa Valley fame.
Jeffrey “Miphon” Edwards – Executive Producer
Jeffrey brings a wealth of knowledge to the team from his experience as a community manager on Darkfall and his many years of being an integral part of the Ultima Online player community.
Kade Hafen – Programmer
Tiffany Nguyen – World Artist
Tiffany is a graduate of Computer Game Design at George Mason University. The only thing she loves more than 3D and Digital art is pizza.
Sanya Weathers – Director of Communications
Sanya is a 17 year veteran of the gaming industry who specializes in grassroots marketing campaigns and no-cost community building for virtual world startups, first for Dark Age of Camelot and most recently for State of Decay.
As one of the two founders of Mythic Entertainment, he is responsible for creating one of the greatest online RPGs of all time, Dark Age of Camelot.
Experienced gaming executive with track record starting companies and building teams to imagine, create, launch and grow innovative digital products & services. Generalist with experience at bootstrap start-ups and large media companies with solid technical grounding.
Tim “Draconi” Cotten
Tim is a long-time veteran of the game development industry, getting his first start on the Ultima Online team in 2005. As a long time sandbox advocate and voice for creating dynamic content he was thrilled to lead a series of live events through his tenure and ultimately deliver the Stygian Abyss expansion pack.
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